Disclaimer
This Manual was originally written for use with the Multiplayer version of RedBaron that could be played on "The Sierra Network" which was later changed to "INN" or "Imagination Network" and was finally bought out by AOL and is no longer in existance to the best of my knowledge. Although the items specific to play on that network will no longer be applicable the theory of multiplayer gameplay of RedBaron should still be very relevant in Red Baron 2. Now that Red Baron 2 has been released I will  revamp this manual to suit it better as time permits. It was also originally written in plain ASCI text format so I have had to convert it to HTML and fancied it up a bit.

Also take into account I wrote this with a cumalative 3 years + experience as a MultiPlayer Red Baron pilot, not as a real life pilot. This entire manual is geared towards gameplay, and if you find errors in it in regards to actual Aviation terms or technology perhaps a helpfull email letting me know where I have strayed would be appreciated instead of a flame telling me I don't know anything about planes <g>.

Also as a last "technical" note you should be aware that this was a few  years ago mainly on 2400 baud modems, and near the end of the INN RB  some few lucky folks got to play on 9600 lines. Also the baseline machine for running RB was a 386. Most folks had some variety of a 486 but eventually the Pentium came out and a few lucky folks got those, which turned out to imbalance the game as well.

Contents
 
Introduction
Dictionary of Terms
Chapter 1: The Planes
Chapter 2: Flight Maneuvers
Chapter 3: Strategy and Tactics
Chapter 4: Utilization of the Throttle & Rudders
Chapter 5: Often Asked Questions, and General INNfo
 
Back for now.