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UVW Mapping Made Easy

PAGE TWO BABY YEAH


Now its time to get into the real meat of editing the UVW map. To do so go ahead and click the edit button as shown below



A new window will open simliar to the one seen below:



You'll notice , a box (or cube) has 6 sides but this only seem to have what appears to be 4 "triangles" or what we call "faces".  This is actually not true - what you are seeing is all of the faces overlapping each other!

Since they are all overlapping each other its a bit hard to know which to select - or even how.  So lets make that a bit easier by clicking on the button I've outlined in yellow  "filter selected faces".



Now ... a big one...  you need to select one of the sides of the box in one of your 3d window views as seen in this shot. I've chosen to choose the top of the box for starters.




Now the screen below appears to be the same - however it is not. What you are seeing now is only the selected faces that were chosen in the 3D window above..

 This will become more apparent in a moment once you begin to work through the next few steps..


 Lets go ahead and drag the mouse around this entire area to select everything the dotted line portrayed in the graphic below is called a "selection box". When you click the mouse in the window with nothing currently under it and then move the mouse a "selection" starts from the point you first clicked until you move the mouse and finally let go. So in the below picture I started at the upper right - held down the mouse and moved to the lower left to make the seleciton.  In particular you are selecting the small squares at the intersection of the lines. These squares are called "vertices" .

(Notice that currently the "move" buton in the upper left is the one I had used to make my selection - HOWEVER - you can use most of the tools to make a selection eg the "scale" tool.. In this instance I wanted to use the "move"  button because once we are done selecting this we will be moving it shortly after - therefore it made the most sense to use that tool.)



Below you see what the screen will look like once you have selected the vertices.




Now.. we need to choose the "Break Selected Vertices" button.   The reason why is - that the faces are really all connected - if we do not disconnect it - when we drag this one away we will be dragging the others that connect at the same time and create stretching that is undesirable.  You may have to experiment from time to time to find out if breaking the vertices  is actually appropriate. For now just follow the tutorial to get the expected results.




Now drag your selection away from the grey box it started inside of. The grey box is an outline showing the area of the texture map that you will be using.  Eventually you will want everything inside it - however for organizational reasons we will move it outside of this boundary for the moment. When you move it you need to do so by clicking on any one of the selected vertices and it will move them all together.   If you click in a blank area it will de-select everything.



Now its time to repeat this process with the other faces.  If necesary scroll back and repeat these steps but you need to do it with one of the OTHER faces. There are 6 sides to a box - so we need to do this at least 5 times.  Why 5? Well because once we move 5 away the one that is left will not be overlapping any others so theres no point in moving it is there?

So now you've selected one of the other sides ... go ahead and select the vertices as we did before:





And now go ahead and click the "Filter selected faces button" as we did above - this will actually toggle it back OFF and show all the faces.  Your selection will be safe, and you can go ahead and move it away like I'm showing below:



Very good. As you can see now we are starting to get things spread out for ease of editing. Go ahead and follow this same procedure for the rest of the faces until you have a simliar layout to that seen below.

You may have to do the following things:

a) select "Filter Selected Faces"
b) choose a side of the box you have not previously chosen
c) select the vertices
d) choose "break selected vertices"
e) move the selection away from the grey box in a new direction
f) repeat as neccesary





Okay very good. We now have 6 boxes spread out a bit so they can easily be selected individually! Congratulations.

Next we are on to page 3


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All contents copyright 2003 by Carl Kidwell and Studio-Erebus