PAGE TWO BABY YEAH
Now its time to get into the real meat of editing the UVW map. To do so
go ahead and click the edit button as shown below
A new window will open simliar to the one seen below:
You'll notice , a box (or cube) has 6 sides but this only seem to have
what appears to be 4 "triangles" or what we call "faces". This is
actually not true - what you are seeing is all of the faces overlapping
each other!
Since they are all overlapping each other its a bit hard to know which
to select - or even how. So lets make that a bit easier by
clicking on the button I've outlined in yellow "filter selected
faces".
Now ... a big one... you need to select one of the sides of the
box in one of your 3d window views as seen in this shot. I've chosen to
choose the top of the box for starters.
Now the screen below appears to be the same - however it is not. What
you are seeing now is only the selected faces that were chosen in the
3D
window above..
This will become more apparent in a moment once you begin to work
through the next few steps..
Lets go ahead and drag the mouse around this entire area to
select everything the dotted line portrayed in the graphic below is
called a "selection box". When you click the mouse in the window with
nothing currently under it and then move the mouse a "selection" starts
from the point you first clicked until you move the mouse and finally
let go. So in the below picture I started at the upper right - held
down the mouse and moved to the lower left to make the seleciton.
In particular you are selecting the small squares at the
intersection of the lines. These squares are called "vertices" .
(Notice that currently the "move" buton in the upper left is the one I
had used to make my selection - HOWEVER - you can use most of the tools
to make a selection eg the "scale" tool.. In this instance I wanted to
use the "move" button because once we are done selecting this we
will be moving it shortly after - therefore it made the most sense to
use that tool.)
Below you see what the screen will look like once you have selected the
vertices.
Now.. we need to choose the "Break Selected Vertices" button.
The reason why is - that the faces are really all connected - if we do
not disconnect it - when we drag this one away we will be dragging the
others that connect at the same time and create stretching that is
undesirable. You may have to experiment from time to time to find
out if breaking the vertices is actually appropriate. For now
just
follow the tutorial to get the expected results.
Now drag your selection away from the grey box it started inside of.
The grey box is an outline showing the area of the texture map that you
will be using. Eventually you will want everything inside it -
however for organizational reasons we will move it outside of this
boundary for the moment. When you move it you need to do so by clicking
on any one of the selected vertices and it will move them all together.
If you click in a blank area it will de-select everything.
Now its time to repeat this process with the other faces. If
necesary scroll back and repeat these steps but you need to do it with
one of the OTHER faces. There are 6 sides to a box - so we need to do
this at least 5 times. Why 5? Well because once we move 5 away
the
one that is left will not be overlapping any others so theres no point
in moving it is there?
So now you've selected one of the other sides ... go ahead and select
the vertices as we did before:
And now go ahead and click the "Filter selected faces button" as we did
above - this will actually toggle it back OFF and show all the faces.
Your selection will be safe, and you can go ahead and move it
away
like I'm showing below:
Very good. As you can see now we are starting to get things spread out
for ease of editing. Go ahead and follow this same procedure for the
rest of the faces until you have a simliar layout to that seen below.
You may have to do the following things:
a) select "Filter Selected Faces"
b) choose a side of the box you have
not previously chosen
c) select the vertices
d) choose "break selected vertices"
e) move the selection away from the
grey box in a new direction
f) repeat as neccesary
Okay very good. We now have 6 boxes spread out a bit so they can easily
be selected individually! Congratulations.
Next we are on to page 3