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UVW Mapping Made Easy

UVW Mapping Made Easy 102:  Multi-Sub Object Mappings  - Part 2



Ok good job. Youve assigned your objects. 

Now its time to make your multi-sub object material that you will apply to your object.


Following the numbered examples:

1) Choose the material button at the top right.  (Red ball with checkered flag)
2) Choose "New" and the  "New material" Window will pop up - probably overlapping but I moved it for clarity here.
3) Choose "Multi-material"
4) Choose the "Ok" button.




Its time to be organized - name your material - and the sub materials as shown by highlighted boxes.




Heres how it looks when your done:




Now we have to set each of the sub materials.   Notice the ID column.   These numbers can be modified. It just suits our purposes that they are 1 and 2 as we assigned earlier.  If that is not right - change it to what you made your numbers be.

Go ahead and click on the Sub Material box as highlighted now.




This opens a new window.

1)We have to expand the "Maps" rollout first to get to the important area for our needs.
2) Put a check mark in "Diffuse"  Diffuse is your main skin map for a standard game model.  Advanced game engines may use other map types. If needed also check those as well or as appropriate only.
3) Currently there isnt a map assigned so you have to click the "None" box next to your diffuse seleciton and make an assignment.
4) The material navigator  comes up now - choose "bitmap" as your type.
5) click "ok"




 Ready for more?   On to page three!



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All contents copyright 2003 by Carl Kidwell and Studio-Erebus