|WARNING: If you are not viewing this tutorial
section in HighColor mode (millions of colors) you are not going to see
the examples display properly!
Hopefully you have read the previous sections of this tutorial and realize that I have up to this point been favoring that you use the 256 color Quake Palette in which to do all your editing. I did mention that it was possible to go outside of this boundary, but did not provide any further help if you chose to do that.
The reasons for that are many, some of which follow:
Well the time has come to go beyond that. Take some risks in the hope of greater gains. Working in highcolor mode can gain you a lot of room to work with. Your skin can look much better by doing this. But only if you are very carefull to make sure that its going to convert well back into the Quake palette.
This section of the tutorial will help you deal with those difficulties.
a band of 4 vibrant colors. On the right hand side we see what happens
when we load the Quake palette onto them.
(if your viewing this in 256 color mode you wont be able to see what I am referring to).
The right hand side is "washed out". This is partly
due to the dark nature of Quake's palette. And party due to
the fact that Quake's palette has only 256 colors.
In any case it is neccesary to take into account when we make
a skin what is going to happen when we load the Quake palette onto it.