| So far we have used examples that you often wont run into when trying
to create a skin. The rest of this section is dedicated to showing you
the process of creating a flesh base chest in high color mode.
First we start off with a blank template.
You see here (above) the outline of a chest. The upper portion that
points up in a triangle shape is the neck.
In the image above I have introduced a new
tool to help you conform to the Quake palette. In the lower right hand
corner is the 'on image palette'. Basically its like having a palette to
choose from on your image itself instead of within the paint program.
This is most usefull when you are using a program (like PaintShop Pro)
that when you change to highcolor mode the color palette changes so that
you can choose from millions of colors. Well thats fine and all, but since
you know that your image eventually will need to conform to the Quake palette
you are better off choosing colors that already actually exist in Quake.
So by using the "eyedropper" tool to choose your colors from the "on image
palette" that I show above you can make sure to give maximum chance that
your image will not change much after you load the Quake palette.
NEW - this same
technique is equally usefull for Quake2 or any other game that has a palette
you need to conform to.
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