Above we find my completed image rounding off th eflesh tones, adding
some 'riddled' muscle mass particuarly amongst his abs to add realism.
I have not made this a 'realistic' flesh tone due to the fact we are focusing
on having the flesh tones match that of the Quake palette's limitations.
This Image is ready for conversion to a paletted image. If you look closely
you will find that I have actually created some darker areas where recesses
might exist. This is one of the polishing touches that helps make any skin
look better and more realistic. It is very important when creating 2 dimensional
art to use realistic shading techniques. Your 2D skin will be providing
all the realism for someone's 3D model.
Finally I will show you how this image looks with the Quake
palette loaded on it compared to the Quake2 Palette.. showing how it can
look better having designed it to target the Quake Palette.
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Our Image using the Quake 1 Palette
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Our Image using the Quake 2 Palette
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NOTE: All this images are considerably larger than they would be for
Quake or Quake2. They have been made purposfully larger to help show you
in detail the painting process.
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